Boom Blox

Posted: June 14th, 2009 | Author: | Filed under: Video Games | Tags: , , , , , , | No Comments »

Boom Blox

Boom Blox

BOOM BLOX™, the first game developed in collaboration between EA and director and producer, Steven Spielberg, is a high-energy game featuring over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity. BOOM BLOX’s visceral gameplay is perfectly suited for the Wii’s interactivity. The action gets going fast and the fun never ends as you throw baseballs, blast lasers, save wacky animal characters, explore cool worlds and more!

Boom Blox BOOM BLOX, is the first game developed in collaboration between two giants of multimedia entertainment, Electronic Arts and director/producer, Steven Spielberg. Spielberg is obviously a master storyteller and so knows a thing or two about blockbusters, but he also no stranger to the gaming world. A long-time gamer himself, he conceived the original idea behind Lucas Art’s PC/Mac title The Dig, but busting these BLOX is an entirely new concept.


Levels and Levels of Fun

Boom BloxA Puzzle/Action game inspired by Spielberg’s own search for a game that he would enjoy playing with his own kids, BOOM BLOX is designed specifically with the strengths and versatility of the Wii in mind. In it players can look forward to a fast-paced gameplay blending the simplicity of the wildly popular block game Jenga and the crazy complexity of a Rube Goldberg machine–devices that although performing very simple tasks are designed to do it by the most complicated means possible.

BOOM BLOX features over three hundred levels, a variety of activities, a cast of over thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity. It’s visceral gameplay is perfectly suited for the Wii’s interactivity. The action gets going fast and the fun never ends as you throw baseballs, blast lasers, save wacky animal characters, explore cool worlds and more!… making it the ultimate Wii blox-buster for 2008.

Boom Blox Reviews

Boom Blox is the perfect example of what a good Wii game should be. It is innovative, intuitive, and most of all, fun. Gamers and non-gamers alike will be able to pick this game up and start playing within seconds.

First off, I’ll get the bad news out of the way. Graphically this game isn’t going to wow anyone. The graphics are adequate and never go beyond that. The sound and music is instantly forgettable. The characters are saccharine cute, uninspired and half of them make weird grunting noises like a puppy with a bad case of painful gas. Hardcore gamers will likely dismiss this game as a throw-away cutsie/kiddie title. I wouldn’t blame them, but that would be their loss. On a side note, if you’re a fan of Happy Tree Friends, the characters bear a striking resemblance… except they are block-shaped.

The good news is that just about everything else in this game is very well designed and fun. To truly grasp how the gameplay works you have to see it in action, but I’ll try to describe it as best I can. The premise of this physics-based puzzle game is that each level will have a challenge, such as destroy every gem block or carefully unstack a pile of rectangular blocks much like you would as if you were playing Jenga. Some levels will have you throwing tennis balls, bombs, or bowling balls at to interact with the level while others may have you spraying fire hoses and blasting things with lasers. Some levels encourage you to operate with delicate precision and others encourage reckless, destructive behavior. Overall, the game has a good balance. The gameplay is varied and the use of the Wii controls is very impressive (with one minor exception being the light-gun style mini-games which are very rare). This game really could have been terrible. Too many developers would have slapped some half-baked control scheme onto this game and called it good, but this is one of those rare games where the developer obviously put a lot of thought into the control.

I haven’t played multi-player very much, but what I’ve played is very fun and enjoyable. Single player is addictive, so much so that I was late to a dinner meeting because my friends kept urging me to check out the next level. Most of the levels are clever and leave the player with a great sense of accomplishment when completed. After every five or six levels a new feature or function is opened up, which keeps the gameplay from getting stale. From what I can tell there are hundreds of levels built into the game PLUS the game includes a full featured level editor allows you to modify existing levels and create your own in addition to being able to share your creations with others on the internet.

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